GRADUATE PROGRAMME
A tailored career path
with dedicated support.
SOFTWARE ENGINEER
ELECTRONIC ENGINEER
UI/UX DEVELOPER
Software and/or
Mobile Apps
GRADUATE
From your first month you'll ship real code into systems businesses genuinely depend on — the kind that stay live and keep growing for years, not a demo forgotten by Friday. You'll sit beside engineers who answer the moment you're stuck, explore software, electronics, UX and embedded work across your first year, and find where your best work lives. Here, what you build goes live — and you grow more capable with every release.
The work — You'll start with a structured grounding in engineering, business and communication, then join a real team building real products under senior engineers who review your work and explain the why. Across your first year you'll move through software, electronics, UX and embedded work to find where you do your best — and your code goes live the whole way through.
You'll thrive here if — you learn fastest by building the real thing, you'd rather be in the room with people who'll teach you than heads-down alone, and you're choosing somewhere to grow for years, not a stepping-stone for months.
Because the best careers don't plateau — they compound.
Electronic and/or Embedded Engineer
GRADUATE
Design real hardware and firmware that ends up in the field — the rugged radios, fuel sensors and connected devices that have to keep working through dust, heat, and a long way from the nearest plug. You'll learn by building beside engineers who've taken products from bench to thousands-deployed, explore where your strengths lie across electronics, embedded and software, and watch what you drew on a schematic come alive in the real world. Few places let you follow a board that far, that early.
The work — You'll begin with a structured grounding, then join a team designing real electronics — schematics, PCBs, firmware — under engineers who've shipped devices that run today. You'll explore across electronics, embedded and software in your first year, get hands-on in the lab early, and follow a design from first sketch toward something built, tested and deployed.
You'll thrive here if — you've always wanted to know what's inside the box and make it better, you like problems you can measure on an oscilloscope as much as on a screen, and you want to build physical things that work in the real world — in Pretoria, in person, beside people who'll teach you.
There's a difference between studying electronics and building the thing that has to work in the field.
UX/UI Developer and/or Designer
GRADUATE
Design and build interfaces real people use to get real work done — a field agent with no signal, a pharmacist mid-shift, a driver who can't look twice. Your work ships, you learn by doing beside designers and engineers who give honest feedback the moment you need it, and across your first year you'll discover where your best work lives. Good design only counts once it's in someone's hands; here it gets there fast — and into hands that really need it.
The work — You'll learn the craft on real products — research, interaction design, UI and the front-end to make it real — beside designers and engineers who review your work and tell you the why. You'll design for people working in tough, real-world conditions, see your decisions ship and get used, and explore where your strengths lie across your first year.
You'll thrive here if — you care more about whether something works for the person using it than whether it photographs well, you want feedback fast and in person, and you're excited to design for real users with real constraints rather than a portfolio.
Because design only counts once it's in someone's hands.